![]() ![]() To hide unfair matchmaking, they hid the player levels They nerf blast and wall damage, which was one of the few ways to counter phantom. Phantom is still too strong, but they nerf windguard instead. The developers didn't listen to ANY beta feedback and made changes based on their own whims and 'better knowledge of game design', despite what i and a lot of beta players tried to tell them and give feedback onĪnd even now, in live release, they ignore feedback drifting was removed, stamina management made worse, and over all handling of your dragon is worse in live release compared to beta matchmaking was pointed out to be unbalanced, ignored on release, now made worse by all the palyers leaving weekly chest was pointed out to be very unrewarding for the effort put in, ignored on release leveling progression and rewards were advocated to be more rewarding during beta, ignored for release Phantom wasn't nerfed despite repeated calls during beta taht it was too powerful Rage was added against beta player's criticism and feedback that it'd unbalance the game I assume most the beta players were premaids miced up, shaping themselves into basically clans which would seem more balanced.īeta players gave feedback that was ignored by the dvelopers because 'they knew better' If so the developers should not of listened and try to think ahead other then the current fun you all were having. I just wanna know why I might be feeling that way. I am not sure, but beta gameplay somehow seemed more fun. ![]() Originally posted by VoidDragon:Besides the microtransaction stuff.
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